Model Tree Pop-up Menu
Model Tree Pop-up Menu
The Model Tree has commands for showing model components in different views, removing components, and manipulating the selection basket. The following commands are available.
The 'Zoom to Components' command zooms to the selected components.
'Add to Selection Basket' command adds all selected components, or component in selected tree branch, to the selection basket.
'Remove from Selection Basket' command removes selected components, or components in selected tree branch, from the selection basket.
'Set to Selection Basket' command clears the selection, and adds all selected components, or component in selected tree branch, to the selection basket.
The 'Add Model' command opens the file dialog, where you select the models to be added into current model.
With the 'Update Models' command, you can update the opened model with a new version of IFC or DWG file. Decisions, snapshots, and comments stay unchanged for those parts that have not been affected by the update. Slides will be updated so that they will contain similar set of components than before update.
You can update models either from File > 'Update Models' or in the Model Tree, right-click to open the pop-up menu, and select 'Update Models'.
1) Check those files that you want to update in the first column.
2) To change the file, click the Open icon in the right most column.
3) When you have selected the file, press OK and the model(s) are updated.
Model Update Possibilities
Models can be updated manually, automatically, or after update notification (prompt).
Manual update is done only, when OK is pressed in the 'Update Models' dialog. If the file name or location is changed, you have to browse and search a new file first. If a new version is the same name file in the same location, OK is enough.
Update is done automatically if a new (newer) file is saved to the same location and with the same name. This is typically used for dwg files to see changes in geometry immediately.
If Prompt is selected, new file versions (same location, same name) will make a notification in the status bar of SMC window. When a user push the 'Updates Available' button, models will be updated.
'Remove from Model' command removes all components of the selected submodel, or building storey from the model. It is enabled only, if some components are selected in the Model Tree.
The 'Set Short Name' command allows you to change the short name of the model. By default, short names are alphabets (A, B, C, '...' button). Short names are shown as a part in the components display name in all views.
The 'Move or Rotate Model' command allows you to move or rotate the origin of one or multiple selected submodel(s). This has to be done, when there are one or more models in wrong location. You can use the dimension tool to measure the exact distance to move. If you need to rotate model, you can choose the point of rotation. It is encouraged to choose the same origin for all project models. Then, you don’t need to move or rotate models in Solibri Model Checker.
If a model (either a single IFC file or merged model) have components far away from each other, it is impossible to show all components in 3D at once (they will be so small). In that kind of case, Solibri Model Checker opens a separate dialog to help user to find different parts of the model. And the basic viewpoints tool in the 3D View zooms always to 'main location' (the location with most of the components). Zoom Extents allows you to zoom out enough to see all components.
In Model Locations, dialog components are divided to the locations that are based on their X, Y and Z coordinates. Each location has rough coordination values and you can see amount of components in each model in each location. You can zoom to location, or add components in the location to the Selection Basket.
The ‘Drawings...’ command opens the drawing dialog, where you can manage all the drawings. In the 'Drawings...' dialog, one can set the visualization options for drawing, set the background color of the drawing, position the drawing and crop it. The 'Drawings...' dialog is explained in detail 'here'.
The 'Set Discipline' command has a submenu including all possible domains. By default, the discipline is set according to the settings. From here, you can set the domain manually. Some rules can use domains when checking components.
'Set Color Map' command allows you to select some of the existing color maps or to open the Color Map Editor. A color map defines the colors of different components in the model. The color depends on the component type, construction type, and in some cases about the system (in building service models).
Color Map Editor can be opened from the Model Tree or from File -> Settings -> Discipline and Color Map -> Discipline to Color Mapping -> Open Color Map Editor. The Editor allows you to change colors of any component type. You can also specify a color for specific construction types of components. First turn off model colors by unchecking the 'Use Model Color' check box. You can, e.g. set an own color to walls, whose type is 'Glass Wall'. Color can be set also by systems (in building industry components). You can also set Type/System for components like Assembly and Coverings so as to differentiate them from the components that they cover such as pipes and ducts.
The toolbar of the dialog contains the next tools.
Insert Row button adds a new row under the selected row. If no row is selected, a new row is added at the end of the table. When you add a new row, you have to select one or more component classes from Select Component Types dialog.
Remove Row removes the selected row(s) from the table. It is enabled only, if at least one row is selected.
New Material Map button closes the current material map, and creates a new, empty one.
Open Material Map button allows you to select an existing material map from the file system. The default location for them is 'Materials' folder.
Save Material Map button saves the current material map. The default location for them is 'Materials' folder. The name of the file is asked for the new material maps.
Save Material Map button saves the current material map, with a different name. The default location for them is 'Materials' folder. The name of the file is asked for the new material maps.
You can now categorize your models using the the 'Model Categories' option. It gives you an option: 'Choose...' that opens a dialog box 'Choose Categories for Model'. You can set or unset multiple categories from the table for the selected models in the 'Model Tree' view by using the 'Uncheck All' or 'Check All' buttons. You can also add a new category by using the 'New Category' button which opens a dialog box to allow you to enter a new category's name.
Categorization is saved with the model when the model is saved.
You can also choose multiple categories for a model in the Model Tree view.
The 'Rename Category...' opens a dialog box to rename the selected category.
You can add a hyperlink to any level in the model tree. Hyperlinks added to a construction type (in Class View) are shown all components with the same construction type.
Existing hyperlinks can be modified, removed, opened. If a component has multiple hyperlinks, you can select one from the list.
You can edit hyperlinks also in the Hyperlinks View.
If you add Hyperlinks to some or all the components, the header node of those components will show the Hyperlink icon as gray. This applies to all the views where you can add hyperlinks on components.